package Code.Objects.Effects.Projectiles.Player.Medium;

import org.jrabbit.base.graphics.transforms.Vector2d;
import org.jrabbit.base.managers.ResourceManager;

import Code.Objects.Effects.Projectiles.StandardBullet;

public class MachineGunBullet extends StandardBullet
{
	public MachineGunBullet(Vector2d location, double angle, float barrelLength)
	{
		super("Resources/Images/Projectiles/Bullets/Bullet 1.png", 900 + 
				ResourceManager.random().nextFloat() * 200, angle, 2750, 1, 13, 
				location, barrelLength, 15);
		color.set(1f, 1f, 0.3f);
		targetsAllowed[1] = false;
	}
	
	protected void applySizing()
	{
		scalar.setScaleX(9);
	}
}
